How to Play

How to Sign-up:

Download the SHOUT app on an Android or iOS device, then sign up via Facebook or with your email and password to register as a SHOUT player.

*After sign up, you should change your username.

Events:

A SHOUT event is a series of questions that fans answer to earn points across 1-on-1s, Friend VIP Boxes, Celebrity VIP Boxes and Global Leaderboards with the goal of winning cash and prizes!  A SHOUT event can have:

  • LIVE-action questions: Receive questions around a LIVE match, game, race, fight, or any other live recorded event.
  • Daily questions: Receive questions tied to a SHOUT partner throughout the day (a club, team, sponsor, celebrity, etc.).

SHOUT questions range from:

  1. Trivia: (a question sent with a Correct answer)
  2. Predictive: (a question that relies on action or events to happen in the future)
  3. Fan’s Choice: (a question in which the correct answer is the most popular answer voted among SHOUTers)

Notification:

Once a player allows for SHOUT push notifications they will receive questions directly on their phone without having to be in the SHOUT app itself.

This allows for players to instantly receive and answer questions around LIVE and trending content.

Find A VIP Box:

A VIP Box allows for players to compete on an additional Leaderboard with Friends and Celebrities.

1) A Friends VIP Box is one you can create or join with your friends. Make it personal and only see your friends on the Leaderboard and SHOUT Out tabs!

2) A SHOUT Celebrity VIP Box is one that gives away prizes around specific SHOUT events.

Ex. (See DWill Contest)

Voting:

SHOUT Players select questions from the Question List screen inside the app OR by selecting SHOUT push notifications outside the app. Once a player has opened a question they simply select an answer and press vote!

Buying PowerUps:

The “Who Wants To Be A Millionaire” game show had question “lifelines”; SHOUT’s game has question and 1-on-1 PowerUps!

PowerUps unlock question and event specific features that give players extra boosts across events.

Players are able to buy a set of PowerUps for a day, week, or month. The set of PowerUps a player receives is spread across these (6) PowerUps:

  1. Extra Time
  2. Fan Check
  3. Mulligan
  4. Vote 2
  5. Throwdown
  6. Safety Net

PowerUp Pass options: 

  1. FREE Pass: (Given to ALL players each event)
  2. Day Pass: $0.99
  3. Week Pass: $2.99
  4. Month Pass: $9.99

Buying Creds:

Players can use SHOUT Creds (virtual credits) to activate specific PowerUps.  Players can attain credits by purchasing in small, medium or large buckets at anytime.

Creds Bucket options:

  1. Small Bucket: $0.99 – (Receive 50,000 Creds to use on PowerUps)
  2. Medium Bucket: $2.99 - (Receive 150,000 Creds to use on PowerUps)
  3. Large Bucket: $9.99 – (Receive 500,000 Creds to use on PowerUps)

Earning Creds:

Players are not just able to buy Creds, but they can also earn them! Players can earn Creds by:

  1. Answering the 1st question as a SHOUT Player
  2. Winning 1-on-1 matchups
  3. Answering all questions in a SHOUT event
  4. Placing in the TOP 50 of an event

Exchanging Creds:

SHOUT Creds are exchanged by players to activate PowerUps. Below is the Creds exchange amount for each PowerUp boost:

  • (1) Extra Time = 15k Creds
  • (1) Fan Check = 15k Creds
  • (1) Mulligan = 15k Creds
  • (1) Vote 2 = 50k Creds
  • (1) Throwdown = 75k Creds
  • (1) Safety Net = 150k Creds

Pairing:

A Champion’s Challenge (CC) is a competition that spans multiple events. In each event, a player is paired with another player (1-on-1 Challenge). The player who has the most points at the end of the Event will advance to the next CC level.

All players are automatically paired with another random player after joining a (1-on-1) Champion’s Challenge event. Once you have been paired you will receive a Notification of your current level and who your opponent is for the event that you have selected to play.

The places bar (in the event you have selected to play) will add two new places.

  1. One for you and your opponent.
  2. One for your Champion’s Challenge level.

This way you can view your score against your 1-on-1 opponent and Level competitors.

REMINDER: It is possible to not be matched if there are an odd number of players on your level.  This has a greater chance of happening if you join the event late, so please join early so you have the best opportunity to win. If you are not matched you will remain on that level for the next Event.

Prizes+Levels:

A Champion’s Challenge (CC) is a competition that spans multiple events. In each event, a player is paired with another player (1-on-1 Challenge). The player who has the most points at the end of the Event will advance to the next CC level.

A player’s objective is to beat their 1-on-1 opponent.  To receive a Level prize, the winning player must place above the “prize line” on the Level Leaderboard.  The higher the level, the greater the prize value.

In order to advance to the next level in a Champion’s Challenge Event you must beat your 1-on-1 match-up for that event. 1-on-1 Player Challenges are at the heart of the overall Champion’s Challenge. If you beat your opponent, you advance to the next level and can win prizes.

Scoring:

You and your opponent’s scores will be calculated on a Leaderboard, allowing you to see who’s winning in real-time. If you lose and have not activated a Safety Net PowerUp you will return back to Level 1.  If you lose with a Safety Net PowerUp activated before the game ends, you will remain on that level.

*REMINDER: Throwdown Points will ONLY apply to your 1-on-1 and Level scores.

  1. 1-on-1 Leaderboard: (Includes Throwdown Triple points)
  2. Level Leaderboard: (Includes Throwdown Triple points)
  3. All Players Leaderboard: (Does NOT included Throwdown Triple points)

1-on-1 PowerUps:

There are two PowerUps that apply directly to your (1-on-1) matchup for a Champions Challenge event: Throwdown & Safety Net.

Throwdown:

Compete for 3,000 extra points against 1-on-1 opponents, winner takes all. Players can up the stakes against their 1-on-1 opponents by activating a Throwdown PowerUp. After a Throwdown PowerUp has occurred on a question, the possible outcomes are:

  • Win (A player receives an extra 3,000 points on their 1-on-1/Level score)
  • Loss (A player receives 0 extra points on their 1-on-1/Level score)
  • Tie (Both players receive 1,500 points on their 1-on-1/Level scores)

How to use? 

Press the Throwdown tile on the Question list screen during a LIVE Event.  After the Throwdown has been created it will occur on the next question that is sent out.

Basic Usage Terms:

  1. Only available in a Champion’s Challenge Event. Limited to 4 per Event.
  2. Must be activated from the Question List Screen.

Detailed Usage Terms:

  1. Players can only activate PowerUps when an event has started.
  2. Players are able to do multiple Throwdowns per question.
  3. When players do multiple Throwdowns, the 1-on-1 and Level points continue to increase by 3,000.
  4. Throwdowns are invalid if they are activated after the last event question has been sent.
  5. Can be used in combination with other PowerUps

Safety Net:

Prevent falling from your Champion’s Challenge level if you lose a 1-on-1 match-up. The Safety Net PowerUp protects Players from having to start back on Level 1 after a 1-on-1 loss. If a player thinks they are going to lose and they want to stay on their current Level they can activate a Safety Net.

Basic Usage Terms:

  1. Only available in a Champion’s Challenge Event.
  2. Limited to 2 per Champion’s Challenge.
  3. Must activate from the Question List Screen.

Detailed Usage Terms:

  1. Players are only able to activate a Safety Net if the event has started.
  2. Players must activate before the event has closed.
  3. Players are NOT allowed to use a Safety Net on Level 1.
  4. Players are NOT allowed to use a Safety Net on the final match of a Champion’s Challenge.
  5. If a player uses a Safety Net during a match and wins their match-up, a Safety Net is still deducted and counted as one Safety Net used for a Champion’s Challenge.

Redemption:

Winning Question, Level, and Leaderboard players will receive winning push notifications during an event.  Players simply select the winning notification and following the instructions to claim their prize from SHOUT.

Clock Freeze:

Receive more time to answer without losing points. Players will receive an extra 30 seconds to answer questions without having the point clock decrease after they activate an Extra Time PowerUp.

How to use? 

  1. Press the Extra Time tile on the PowerUp bar on an OPEN Question.

Basic Usage Terms:

  1. Unlimited use per Event.
  2. Question must be OPEN.
  3. Can be used in combination with other PowerUps.

Fan Check:

View voting results in real-time.  Players are able to see the voting results once they activate a Fan Check PowerUp on a specific question. This allows them to see how other players are voting before and after they have submitted their own vote.

How to use? 

  1. Press the Fan Check tile on the Question/Answer screen on an OPEN Question.

Basic Usage Terms:

  1. Unlimited use per Event.
  2. Question must be OPEN.
  3. Can be used in combination with other PowerUps.

Mulligan:

Erase 1st vote and re-submit a 2nd vote to change your initial answer. It’s like a redo!

How to use? 

  1. Press the Mulligan tile on the Question/Answer screen on an Open Question.

Basic Usage Terms:

  1. Limited to 4 per Event.
  2. Question must be OPEN.
  3. A Player must have submitted an initial answer before activating a Mulligan.
  4. Can be used in combination with other PowerUps.

Vote 2:

Submit a Vote with 2 answers on qualifying questions. Players can use a Vote 2 PowerUp when they want to submit two answers for a question.

How to use? 

  1. Press the Vote 2 tile on the Question/Answer screen on an Open Question.

Usage Terms: 

  1. Limited to 4 per Event.
  2. Question must be OPEN.
  3. Question must have 4 or more answers.
  4. Can be used in combination with other PowerUps.

Throwdown:

Compete for 3,000 extra points against 1-on-1 opponents, winner takes all. Players can up the stakes against their 1-on-1 opponents by activating a Throwdown PowerUp. After a Throwdown PowerUp has occurred on a question, the possible outcomes are:

  • Win (A player receives an extra 3,000 points on their 1-on-1/Level score)
  • Loss (A player receives 0 extra points on their 1-on-1/Level score)
  • Tie (Both players receive 1,500 points on their 1-on-1/Level scores)

How to use? 

Press the Throwdown tile on the Question list screen during a LIVE Event.  After the Throwdown has been created it will occur on the next question that is sent out.

Basic Usage Terms:

  1. Only available in a Champion’s Challenge Event.  Limited to 4 per Event.
  2. Must activated from the Question List Screen.

Detailed Usage Terms:

  1. Players can only activate PowerUps after an event has started.
  2. Players are able to do multiple Throwdowns per question.
  3. When players do multiple Throwdowns, the 1-on-1 and Level points continue to increase by 3,000.
  4. Throwdowns are invalid if they are activated after the last event question has been sent.
  5. Can be used in combination with other PowerUps

Safety Net:

Prevent falling from your Champion’s Challenge level if you lose a 1-on-1 match-up. The Safety Net PowerUp protects Players from having to start back on Level 1 after a 1-on-1 loss. If a player thinks they are going to lose and they want to stay on their current Level they can activate a Safety Net.

Basic Usage Terms:

  1. Only available in a Champion’s Challenge Event.
  2. Limited to 2 per Champion’s Challenge.
  3. Must activate from the Question List Screen.

Detailed Usage Terms:

  1. Players are only able to activate a Safety Net after the event has started.
  2. Players must activate before the event has closed.
  3. Players are NOT allowed to use a Safety Net on Level 1.
  4. Players are NOT allowed to use a Safety Net on the final match of a Champion’s Challenge.
  5. If a player uses a Safety Net during a match and wins their match-up, a Safety Net is still deducted and counted as one Safety Net used for a Champion’s Challenge.

 

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